Sunday, May 15, 2011

You know what's pretty good with a sword?



Right now, Swords are pretty amazing, and a pretty big part of the metagame.  I can think of a few things that "combo" pretty well with swords.  (Edit: Apologies for the formatting, ug)























1) Ways to tutor them out.  Ultra-Duh on this one.  Not much to say here, since this is arguably the best card in standard right now.  (Tie with Jace?)  Tutors add amazing consistency to decks, and when they come on a near-impossible to counter card, that also doubles as a way to play them in a near-impossible-to-counter way, you have a pretty good package.
2) Inate protections.  Protection creatures are even easier to slip through an opponents defenses, and land a tempo-swinging blow.  These are primarily White and Black abilities, but there are some other good options.  Double protections seem to work doubly well with the double protections of the swords.  An unblocked Mirran or Phyrexian Crusader, equipped with a complimenting sword could nearly one-shot your opponent.













































3) Unblockability.  See protection.  Unblockability is primarily a blue ability, and we can see that reflected in these cards.  Creeping Tar Pit seems a lot of play for this reason.
















































 


4) Trample.  If they block you, and you trample over the top, you still get your sword ability.






























And a few others, there are quite a few options for trampling.

5) What goes well with a sword?  Well, more swords of course!  Vengance helpfully gives trample, one of the things we talked about earlier, as well as vigalence (so you don't need to "reequip"), haste, to make combat unpredictable, and just about everything else as well.

6) Ways to abuse the equipment.

So, that's a lot of cards, now what?

The most impressive angles seem to be a white or black-based approach.

The thing that catches my eye the most is the white double-strike, and the black infect + Trample.

Let's consider Black first.
Unfortunately, Phyrexian Crusader is a not great with the R/W sword (the sword deals the damage, so it is not infect damage), so that way of near-one-shotting is not available.  Either of the other two swords compliment the black Crusader's innate protections, but neither really works to further the general cause of the Crusader, other than giving it +2/+2 and even less killability.  Generating a wolf, milling them, untapping your lands, and them discarding a card are all useful abilities, but they don't kill your opponent very well.

On the other hand, the black tramplers can use all the protection they can get, and the abilities granted by the swords are guaranteed to land, when equipped onto a trampler.  All three swords have their uses when combined with these creatures, and which work the best will depend on the approach you have for filling out the other ~48 cards.

What about White?
White is almost too easy.  It has Stoneforge Mystic to tutor for the equipment you want, which is huge.

Mirran Crusader + Sword of War and Peace kills your opponent if they have cards in hand equal to (Life total - 2)/2.  12 life = 4 cards.  14 life = 5 cards.  16 life = 6 cards.

Puresteel Paladin triggers on equipment entering the battlefield, which is gravy with Stoneforge Mystic.  Tossing in some utility artifact creatures, like Glint Hawk Idol, Porcelan Legionairre, Phyrexian Revoker, Mox Opal, and the like could help power up this Knight even further, and perhaps enable high-quality removal like Dispatch while you are at it.

As the deck becomes more aggressive, the Red/White sword seems like the best option.  It combines well to combat a common removal color, common blocking color, and does not double-up with a common white protection (Black).

White has a ton of omni-white creatures, like Puresteel, Relic-Warder, White Knight, Devout Lightcaster, Kor Firewalker, and the like, but even so, splashing M11 + Scars duals would provide a low-downside second color, similar to how omni-black Vampires can splash Red (or Blue) with little to no downside.  Splashing for Garruk's Companion is not exactly advisable, but a friendlier splash card like Mana Leak, or Nature's Claim, could be doable.  (or Jace TMS, boo...)  I wouldn't advocate Worldwake manlands, if you have use of your mana on turn 1, but as your mana cost (and late game aspirations) climb, they become more reasonable options.

Hero of Bladehold and Knight Exemplar might round out a Knight sub-theme.  Indestructable isn't what it used to be though, with -x/-x, Sacrifice, and jace-bounce effects running around, but it is something.

That's all I've got tonight.  Again, apologies for the horrendous formatting.

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